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 Map Making.

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Map Making. Empty
PostSubject: Map Making.   Map Making. EmptySun Feb 01, 2009 7:49 am

PART I

-----------------
Installation
-----------------

Step 1.
Download and install GTKRadiant.
http://zerowing.idsoftware.com/files/radiant/GtkRadiant-1.5.0.msi

Step 2.
Download the GunZ Online plugin for GtkRadiant

Mirror1:http://rapidshare.com/files/60960809/GtkRadiant_GunZ_gamesettings.zip.html
Mirror2:http://www.megaupload.com/?d=3NQSOX0H

Extract the files in the zip to C:\Program Files\GtkRadiant 1.5.0\ (Overwrite)

Step 3.
Download the basic config files for your gunz map:

Mirror1:http://rapidshare.com/files/60970384/GunZ_gamedata.zip.html
Mirror2:http://www.megaupload.com/?d=L66DNE98

Extract these files to C:\gunzmap\

Step 4.
http://sourceforge.net/projects/gzmap
Download Legions map compiler and extract the zip to
C:\Program Files\GtkRadiant 1.5.0\

Step 5.
Start GtkRadiant and select GunZ Online as your target game.

Set the Engine path to C:\gunzmap\

It should open a new window, once your in same immediantly. Call it the title of your map.


-----------------------
Configuring GtkRadiant
-----------------------

Before we get down to creating a new map, we need some textures to work with. I have a setup a download link for some basic GunZ textures that can be downloaded here:

http://files.filefront.com/gunzrar/;9471118;/fileinfo.html (by virus)
http://files.filefront.com/Texturesrar/;9517490;/fileinfo.html (by Aziz)


Extract the folder in the textures.rar to C:\gunzmap\
Were not finished yet, when you add new textures you have to define them in a special file called shaderlist.txt located in C:\gunzmap\data\scripts the file should contain the following

Code:
textures
gunz

Alright lets get started, now that we've put in some custom textures we have to restart GtkRadiant so it can read the new textures. Open your map up and lets get started!

If you don't see this exactly, not to worry. Follow these steps to configure GTKRadiant to appear and operate like mine (which is, of course, superior to every other possible way). Go to edit, then preferences, and in the list, under Interface, click on layout. Set your layout as mine is... I prefer this to the other layouts for ease of use.



PART II

-----------------------
Creating your first map
-----------------------

Alright guys time to get started! In here we're going to begin building the room. This tutorial will cover creating the walls, floor and ceiling, as well as some very basic texturing.

Some useful commands to know before getting started


Code:
F1 - Brings up the help menu
Insert/Delete - Zooms in/out of a window
Escape - Deselects any selected brushes/entities

Shift-leftclick - This selects or deselects the brush/entity you click on
Numpad keys - Changes the grid size
ctrl-c - Copy the selected entity/brush
ctrl-v - Paste the previously copied entity/brush
t - Brings up the texture-picker.
ctrl-shift-leftclick - Selects just the face of a brush (one at a time)
ctrl-shift-alt-leftclick - Selects/Deselects the faces of a brush (as many as you want)
d / c -Move the camera vertically

Okay lets begin!

Now for the floor. Click and hold the mouse button at the -256,256 mark (top left of the window) and drag down to 256,-256. This should create a large square as depicted in the following picture.


The Floor

Congratulations, you just created your first brush. What is a brush? A brush is a surface inside quake3 arena levels. Basically, everything we're going to do here will revolve around brushes or entities. We'll get into entities later, but just know that if I'm talking about a brush, I'm talking about THIS. Now that you know what a brush is, let's move it some.

Click and hold your mouse button in the center of the brush, in the bottom left window. This is a side view. You could also do it in the bottom right window, which is the front, as we're just going to drag the brush down a bit. Now, drag it so that the top of the brush is even with the 0 line. The following pic will illustrate what I mean.


Moving the floor down a step

Does it have to be at the 0 mark? No. However, we're putting it here for the purpose of demonstrating the movement of brushes (very important) as well as making it easier on ourselves later.

Okay before moving on lets set GunZ spawnpoints. It's important to set these locations otherwise your map will crash (duh) Before creating a spawnpoint we must de-select the current element (the floor) or else the spawnpoint will actually replace the floor, and we don't want that to happen. The below picture will give you an example how to add a spawnpoint:


Inserting a spawnpoint

Take a good look at that pink rectangular object, thats how big your gunz character is relative to the map.

Okay obviously we can see that our floor is too small lets stretch it out a bit but first we must select the floor again. De-select the spawnpoint by hold shift and clicking it, then click the floor it should highlight pink. If you look below you should be able to see the three dimensional panels and your selection should highlight red on them. To stretch an object in the x, y direction click and hold your mouse in the top right panel just above the box which is highlighted red and drag it, it should start to grow.


Stretching your floor

Okay lets texture it! just press "T" on your keyboard to bring up the textures menu and select any texture you want for your floor.


Floor

Alright its almost time for us to compile and test our map ^^

Next we have to create a large box around our plateform make sure its air tight, otherwise the map will have errors. It's like accidentally opening something up to the vacuum of space, everything gets ****ed out.... Anyway you get the point all levels must be surrounded by some sort of a barrier.


It doesn't matter what the outer barrier of your map looks like were going to make it invisible later on in the tutorial.

So lets test it right now! goto the top and hit BUILD compile using NOLIGHT

Once its compiles check in C:\gunzmap\data\maps your looking for the zipped copy of gunzmap, your going to extract the following files and move them to C:\MRS\gunzmap


Code:
WinZIP:

gunz (folder)
gunzmap.RS.BSP
gunzmap.RS
gunzmap.RS.COL
gunzmap.RS.LM
gunzmap.RS.XML
spawn.xml

Now to get a visible sky working for your map we have to do a couple of manual editing. Your going to take your your Town.mrs file and decompress it and steal some sky animations :3

Code:
Town_obj_sky_daylight.elu.ani
Town_obj_sky_daylight.elu

Then place them in C:\MRS\gunzmap

now we want to open up gunzmap.RS.XML and add the following lines:

Add in

Code:

55267160891140097000000000000000.0000000 0.0000000 0.0000000
0.0000000 0.0000000 0.0000000


Underneath add

Code:





Okay so great! We now have a sky above, but... we surrounded our entire map with giant walls! Not to worry theres a little tag that lets us make them go away ^^ add the following lines in gunzmap.RS.XML


Code:


1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 1.00000000
gunz/Floor013.tga


1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 1.00000000
gunz/Box009.tga


1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 1.00000000
gunz/Sky003.tga




The UseOpacity tag lets our ceiling become almost invisible so we can see the sky animation ^^



Now to test your file! Compile gunzmap folder and put it in your maps directory.
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Tittenfee
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 01, 2009 8:52 am

uhm imstuck at Step 3

1. do i have to move GTKRadiant to "Program files" or shud i let it stay in "Programs"?
2. i dont have "C:\gunzmap\"

shall i just create a new folder there?
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PostSubject: Re: Map Making.   Map Making. EmptySun Feb 01, 2009 9:07 am

it should create a folder its self but if it doesnt make a folder there because u need it
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 01, 2009 9:29 am

ok thanks
radiant is running right now
JUST TO MAKE SURE IF ITS RLY WORKING heres the displayed text:

OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No Anisotropic filtering available
Lighting mode requires OpenGL features not supported by your graphics drivers:
GL version 1.3 or better
GL_ARB_vertex_program
GL_ARB_fragment_program
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_shading_language_100
Loaded Texture: "C:/Programme/GtkRadiant 1.5.0/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
Started logging to C:/Dokumente und Einstellungen/Christopher/Anwendungsdaten/RadiantSettings/1.5.0/radiant.log
Today is: Sun Feb 01 17:24:22 2009
This is GtkRadiant '1.5.0' compiled Apr 26 2007
Official qeradiant.com build by namespace
Unable to find default tag file C:/Programme/GtkRadiant 1.5.0/gunz.game/shadertags.xml. No tag support.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none

and heres a screenshot


Map Making. Unbenaknntmh9

is this 100% working now?
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 01, 2009 9:33 am

omg I should read this later, btw: can I use blender?
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 01, 2009 9:57 am

Yes u can.
Tittenfee im glad it is working ^^

Cant wait to make map whit ya
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 01, 2009 10:10 am

nationall wrote:
Yes u can.
Tittenfee im glad it is working ^^

Cant wait to make map whit ya

hmm i doubt it... do i need shadertag.xml?
and btw: data/scrips/shaderlist doesnt include

Code:
texture
gunz

!!!!
what shall i do?
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 01, 2009 11:30 am

omg should I read that all >< !! laterrrr, xD
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 01, 2009 1:38 pm

shaderlist still doesnt display
Codes:
texture
gunz


but the Radiant shows
common and gunz

EDIT----------

i got the textures

the shaderlist still not show texture and gunz but the radian does as well

i hope i configured it right :S
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 01, 2009 2:28 pm

i just noticed, "textures" files equals the "gunz" files

radiant has
common
gunz
and textures now
but gunz and textures are the same, is that normal?
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PostSubject: Re: Map Making.   Map Making. EmptyFri Feb 06, 2009 10:08 am

Awsome, i'm going to try and learn this! Nice one. afro
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Tittenfee
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptyFri Feb 06, 2009 11:15 am

Snake wrote:
Awsome, i'm going to try and learn this! Nice one. afro

duh its kinda hard..im about to give up...
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptyFri Feb 06, 2009 1:30 pm

Tittenfee wrote:
Snake wrote:
Awsome, i'm going to try and learn this! Nice one. afro

duh its kinda hard..im about to give up...

You should never give up Sad just hang in there, seek help and support from map makers ANYTHING just don't give up Mad. lol! Ok you can give up.
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySat Feb 07, 2009 7:05 pm

Little problem?

"Step 3.
Download the basic config files for your gunz map:

Mirror1:http://rapidshare.com/files/60970384/GunZ_gamedata.zip.html
Mirror2:http://www.megaupload.com/?d=L66DNE98

Extract these files to C:\gunzmap\"

I don't have C:\gunzmap\ either O.o? what should i do? please reply back, thanks.
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 08, 2009 4:10 am

just create a new folder on C called gunzmap
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 08, 2009 7:37 am

Tittenfee wrote:
just create a new folder on C called gunzmap

Ok i'll try it now thanks ^_^
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 08, 2009 4:16 pm

Quote :
Were not finished yet, when you add new textures you have to define them in a special file called shaderlist.txt located in C:\gunzmap\data\scripts the file should contain the following

Code:
textures
gunz

I'm here and it doesn't contain textures and gunz, it just says "common" O.o plz help Very Happy i wanna start making maps hehe ^_^
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptySun Feb 15, 2009 10:34 am

Ok, done all this now, i have made a test map for my first map. And now i wanna test it in game to make sure everything is correct, how do i put it in game? Please help me?...
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptyMon Feb 16, 2009 6:54 am

emm just put it into gunz maps? xDDDDD Wink
make it map file and put it into Gunz Maps.

sende me throught msn we play in it ^^
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Map Making. Empty
PostSubject: Re: Map Making.   Map Making. EmptyMon Feb 16, 2009 8:44 am

All it is is a box Very Happy just 1 square room Razz because i was testing and learning how to use GtkRadiant. afro

Plus i don't know your MSN XD. Mine is garciadude@hotmail.co.uk k.
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