Number of posts : 831 Age : 31 Location : The Netherlands. Points : 882 Character : Dont And Aimless GunZ Exp (nub/pro) : Registration date : 2009-02-01 Reputation : 1
Before we get down to creating a new map, we need some textures to work with. I have a setup a download link for some basic GunZ textures that can be downloaded here:
Extract the folder in the textures.rar to C:\gunzmap\ Were not finished yet, when you add new textures you have to define them in a special file called shaderlist.txt located in C:\gunzmap\data\scripts the file should contain the following
Code: textures gunz
Alright lets get started, now that we've put in some custom textures we have to restart GtkRadiant so it can read the new textures. Open your map up and lets get started!
If you don't see this exactly, not to worry. Follow these steps to configure GTKRadiant to appear and operate like mine (which is, of course, superior to every other possible way). Go to edit, then preferences, and in the list, under Interface, click on layout. Set your layout as mine is... I prefer this to the other layouts for ease of use.
PART II
----------------------- Creating your first map -----------------------
Alright guys time to get started! In here we're going to begin building the room. This tutorial will cover creating the walls, floor and ceiling, as well as some very basic texturing.
Some useful commands to know before getting started
Code: F1 - Brings up the help menu Insert/Delete - Zooms in/out of a window Escape - Deselects any selected brushes/entities
Shift-leftclick - This selects or deselects the brush/entity you click on Numpad keys - Changes the grid size ctrl-c - Copy the selected entity/brush ctrl-v - Paste the previously copied entity/brush t - Brings up the texture-picker. ctrl-shift-leftclick - Selects just the face of a brush (one at a time) ctrl-shift-alt-leftclick - Selects/Deselects the faces of a brush (as many as you want) d / c -Move the camera vertically
Okay lets begin!
Now for the floor. Click and hold the mouse button at the -256,256 mark (top left of the window) and drag down to 256,-256. This should create a large square as depicted in the following picture.
The Floor
Congratulations, you just created your first brush. What is a brush? A brush is a surface inside quake3 arena levels. Basically, everything we're going to do here will revolve around brushes or entities. We'll get into entities later, but just know that if I'm talking about a brush, I'm talking about THIS. Now that you know what a brush is, let's move it some.
Click and hold your mouse button in the center of the brush, in the bottom left window. This is a side view. You could also do it in the bottom right window, which is the front, as we're just going to drag the brush down a bit. Now, drag it so that the top of the brush is even with the 0 line. The following pic will illustrate what I mean.
Moving the floor down a step
Does it have to be at the 0 mark? No. However, we're putting it here for the purpose of demonstrating the movement of brushes (very important) as well as making it easier on ourselves later.
Okay before moving on lets set GunZ spawnpoints. It's important to set these locations otherwise your map will crash (duh) Before creating a spawnpoint we must de-select the current element (the floor) or else the spawnpoint will actually replace the floor, and we don't want that to happen. The below picture will give you an example how to add a spawnpoint:
Inserting a spawnpoint
Take a good look at that pink rectangular object, thats how big your gunz character is relative to the map.
Okay obviously we can see that our floor is too small lets stretch it out a bit but first we must select the floor again. De-select the spawnpoint by hold shift and clicking it, then click the floor it should highlight pink. If you look below you should be able to see the three dimensional panels and your selection should highlight red on them. To stretch an object in the x, y direction click and hold your mouse in the top right panel just above the box which is highlighted red and drag it, it should start to grow.
Stretching your floor
Okay lets texture it! just press "T" on your keyboard to bring up the textures menu and select any texture you want for your floor.
Floor
Alright its almost time for us to compile and test our map ^^
Next we have to create a large box around our plateform make sure its air tight, otherwise the map will have errors. It's like accidentally opening something up to the vacuum of space, everything gets ****ed out.... Anyway you get the point all levels must be surrounded by some sort of a barrier.
It doesn't matter what the outer barrier of your map looks like were going to make it invisible later on in the tutorial.
So lets test it right now! goto the top and hit BUILD compile using NOLIGHT
Once its compiles check in C:\gunzmap\data\maps your looking for the zipped copy of gunzmap, your going to extract the following files and move them to C:\MRS\gunzmap
Now to get a visible sky working for your map we have to do a couple of manual editing. Your going to take your your Town.mrs file and decompress it and steal some sky animations :3
Okay so great! We now have a sky above, but... we surrounded our entire map with giant walls! Not to worry theres a little tag that lets us make them go away ^^ add the following lines in gunzmap.RS.XML
The UseOpacity tag lets our ceiling become almost invisible so we can see the sky animation ^^
Now to test your file! Compile gunzmap folder and put it in your maps directory.
Tittenfee Retired Staff
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Number of posts : 2522 Age : 30 Location : Austria, Vienna Points : 2583 Character : Tittenfee, _NPC_ GunZ Exp (nub/pro) : Registration date : 2009-01-22 Reputation : 22
Subject: Re: Map Making. Sun Feb 01, 2009 8:52 am
uhm imstuck at Step 3
1. do i have to move GTKRadiant to "Program files" or shud i let it stay in "Programs"? 2. i dont have "C:\gunzmap\"
shall i just create a new folder there?
Arbiter BANNED
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Subject: Re: Map Making. Sun Feb 01, 2009 9:07 am
it should create a folder its self but if it doesnt make a folder there because u need it
Tittenfee Retired Staff
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Subject: Re: Map Making. Sun Feb 01, 2009 9:29 am
ok thanks radiant is running right now JUST TO MAKE SURE IF ITS RLY WORKING heres the displayed text:
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none GL_VENDOR: Microsoft Corporation GL_RENDERER: GDI Generic GL_VERSION: 1.1.0 GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture No Anisotropic filtering available Lighting mode requires OpenGL features not supported by your graphics drivers: GL version 1.3 or better GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_shading_language_100 Loaded Texture: "C:/Programme/GtkRadiant 1.5.0/bitmaps/notex.bmp" OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp Started logging to C:/Dokumente und Einstellungen/Christopher/Anwendungsdaten/RadiantSettings/1.5.0/radiant.log Today is: Sun Feb 01 17:24:22 2009 This is GtkRadiant '1.5.0' compiled Apr 26 2007 Official qeradiant.com build by namespace Unable to find default tag file C:/Programme/GtkRadiant 1.5.0/gunz.game/shadertags.xml. No tag support. OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
and heres a screenshot
is this 100% working now?
Torrentspy Administrator
Number of posts : 843 Location : hidding Points : 574 Character : Torrent_Spy GunZ Exp (nub/pro) : Registration date : 2009-01-15 Reputation : -2
Subject: Re: Map Making. Sun Feb 01, 2009 9:33 am
omg I should read this later, btw: can I use blender?
Dont. BANNED
Number of posts : 831 Age : 31 Location : The Netherlands. Points : 882 Character : Dont And Aimless GunZ Exp (nub/pro) : Registration date : 2009-02-01 Reputation : 1
Subject: Re: Map Making. Sun Feb 01, 2009 9:57 am
Yes u can. Tittenfee im glad it is working ^^
Cant wait to make map whit ya
Tittenfee Retired Staff
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Subject: Re: Map Making. Sun Feb 01, 2009 10:10 am
nationall wrote:
Yes u can. Tittenfee im glad it is working ^^
Cant wait to make map whit ya
hmm i doubt it... do i need shadertag.xml? and btw: data/scrips/shaderlist doesnt include
Code: texture gunz
!!!! what shall i do?
Torrentspy Administrator
Number of posts : 843 Location : hidding Points : 574 Character : Torrent_Spy GunZ Exp (nub/pro) : Registration date : 2009-01-15 Reputation : -2
Subject: Re: Map Making. Sun Feb 01, 2009 11:30 am
omg should I read that all >< !! laterrrr, xD
Tittenfee Retired Staff
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Subject: Re: Map Making. Sun Feb 01, 2009 1:38 pm
shaderlist still doesnt display Codes: texture gunz
but the Radiant shows common and gunz
EDIT----------
i got the textures
the shaderlist still not show texture and gunz but the radian does as well
i hope i configured it right :S
Tittenfee Retired Staff
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Subject: Re: Map Making. Sun Feb 01, 2009 2:28 pm
i just noticed, "textures" files equals the "gunz" files
radiant has common gunz and textures now but gunz and textures are the same, is that normal?
Snake Retired Staff
Number of posts : 3572 Age : 31 Location : UK Points : 3473 Character : GunZ Exp (nub/pro) : Registration date : 2009-02-02 Reputation : 27
Subject: Re: Map Making. Fri Feb 06, 2009 10:08 am
Awsome, i'm going to try and learn this! Nice one.
Tittenfee Retired Staff
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Subject: Re: Map Making. Fri Feb 06, 2009 11:15 am
Snake wrote:
Awsome, i'm going to try and learn this! Nice one.
duh its kinda hard..im about to give up...
Snake Retired Staff
Number of posts : 3572 Age : 31 Location : UK Points : 3473 Character : GunZ Exp (nub/pro) : Registration date : 2009-02-02 Reputation : 27
Subject: Re: Map Making. Fri Feb 06, 2009 1:30 pm
Tittenfee wrote:
Snake wrote:
Awsome, i'm going to try and learn this! Nice one.
duh its kinda hard..im about to give up...
You should never give up just hang in there, seek help and support from map makers ANYTHING just don't give up . Ok you can give up.
Snake Retired Staff
Number of posts : 3572 Age : 31 Location : UK Points : 3473 Character : GunZ Exp (nub/pro) : Registration date : 2009-02-02 Reputation : 27
Subject: Re: Map Making. Sat Feb 07, 2009 7:05 pm
Little problem?
"Step 3. Download the basic config files for your gunz map:
I don't have C:\gunzmap\ either O.o? what should i do? please reply back, thanks.
Tittenfee Retired Staff
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Subject: Re: Map Making. Sun Feb 08, 2009 4:10 am
just create a new folder on C called gunzmap
Snake Retired Staff
Number of posts : 3572 Age : 31 Location : UK Points : 3473 Character : GunZ Exp (nub/pro) : Registration date : 2009-02-02 Reputation : 27
Subject: Re: Map Making. Sun Feb 08, 2009 7:37 am
Tittenfee wrote:
just create a new folder on C called gunzmap
Ok i'll try it now thanks ^_^
Snake Retired Staff
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Subject: Re: Map Making. Sun Feb 08, 2009 4:16 pm
Quote :
Were not finished yet, when you add new textures you have to define them in a special file called shaderlist.txt located in C:\gunzmap\data\scripts the file should contain the following
Code: textures gunz
I'm here and it doesn't contain textures and gunz, it just says "common" O.o plz help i wanna start making maps hehe ^_^
Snake Retired Staff
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Subject: Re: Map Making. Sun Feb 15, 2009 10:34 am
Ok, done all this now, i have made a test map for my first map. And now i wanna test it in game to make sure everything is correct, how do i put it in game? Please help me?...
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Subject: Re: Map Making. Mon Feb 16, 2009 6:54 am
emm just put it into gunz maps? xDDDDD make it map file and put it into Gunz Maps.
sende me throught msn we play in it ^^
Snake Retired Staff
Number of posts : 3572 Age : 31 Location : UK Points : 3473 Character : GunZ Exp (nub/pro) : Registration date : 2009-02-02 Reputation : 27
Subject: Re: Map Making. Mon Feb 16, 2009 8:44 am
All it is is a box just 1 square room because i was testing and learning how to use GtkRadiant.